How I setup Triggers in AudioOverseer to play sounds based on text that appears in chat. Here is another short tutorial video on how I make "Sound Boards" using sound links provided in AudioOverseer. so wind, lightning, gusts along with a bit of music that plays. In the example case I use, in the Elemental Plane of Air.
Here is a short video on how to create a "Collection" using AudioOverseer.Ĭollections are a group of sounds that play in a persistent fashion (typically) so you can have a combination of various ambient sounds. They can be tied to a specific ruleset type if a ruleset developer would generate a button. For now there are some generic buttons of the 5e style. I am hoping someone in the community can put together art assets for the buttons at least. I put together and introductory video of AudioOverseer. The GitLab repository for the most current version of the project ( Beta) can be found here:
Perhaps they will acquiesce to the suggestions if more folks than I request them. I've made requests for those features but they declined each of them. If you would like to see even more features added to AudioOverseer, while using Syrinscape, such as the ability to adjust volume of specific sound link or looping, repeat, playback count, or random play repeat timers then visit the Syrinscape forums and request they add the ability to add those options into the API url calls. Because of that.The system assumes you stream/push the audio to the players either using something like Syrinscape Online or VLC Stream or.
Trigger Sounds based on text that appears in a line of text but not multi-line.Filter/search all sounds (triggers and collections).If/when sound support is added into FGU directly I'll integrate that functionality. It leans heavily on the Syrinscape Fantasy & Online Player but can be used with a local player (I tested VLC for windows). It should work on CoreRPG layered rulesets (I've tested with 2E and 5E). I've put together an extension called AudioOverseer that allows you to control sound for a higher level of immersion in your FantasyGrounds games. Notice: Currently this is a project in-development and should be considered BETA.